

He talks about running from the janitor becomes repetitive/annoying because of the locked doors and sound effects, well, why doesn't he explore the area(s) he's in beforehand to know which ones are locked or not? Oh wait, that requires actual effort on the player's part to use their brain to memorise details. This author is trying to implement modern game design in a 15 year old game and then complains that the game isn't as convenient and spoon-feeding as other modern horror games. On paper, this game is a love letter to fans of classic survival horror ala Silent Hill 1 and Resident Evil 1 - 3, and that's what this game intends to be. I don't think this author realises this game came out 15 years ago and this remake is intended to re-capture a 15 year old game, thusly it will try to keep its same design from back then. The first half of the review basically just explains what the game is and its features, with only the second half bitching about old game design. This review makes little sense given the design of White Day and its intended audience. So yeah, really looking forward to playing this remake and seeing more people get to experience it! My time spent with the original White Day showed me how nerve-racking a horror game can be when it goes the extra mile to surprise and keep players "in the dark" so to speak. A bad game can dull the tension and make things predictable, as if you're seeing the wires being pulled behind the scenes. Outlast and how it strips control away from you in order to deliver a jump scare). I've grown to be pretty critical of the kinds of horror games that do a poor job of masking or blending their mechanical triggers (i.e. The most novel example of that is how it takes note reading, a standard in the genre that often signifies a moment of reprieve or safety, and chooses to subvert that conditioned security through audio cues and actually summoning danger unique to the story in the note.

I remember one of my favorite aspects of the original game was how it refused to give the player a feeling of security.
